FEATURES PDF Print
Written by Brytenwalda Dev.   

 

FEATURES



>>>>>>GENERAL

  • 1. -New system of character creation.
    2. -New quests
    3. -Height system: 4 heights for men, 3 for women, and 1 for childs
    4. -Cultural stores - depending on the culture you visit you will find different products in the stores.
    5. -Improved faces for NPCs and, new faces for women, men, and especially, new face for picts! Too, unique faces for each lord in game (some historical).
    6. -Talk to village elder and Guild Master in menu.
    7. -Totally new troop tree, bandits and mercenaries. See troop tree in game - (see: camp menu > take an action > Troop tree).
    8. -Extra renown (and items) for winning the tournament.
    9. -Make people love you, hate you, or fear you with a new system of improved relations with villages and towns.
    10. -Listen to the songs of the bards or be a of them with entertainment skill and others features.
    11. - Tons of new art work. -Mod imagen (screens and menus) completely transformed thanks to Casper Art. and historical hints.
    12.- Improved Dialogs
    13. -Increasing the upgrade cost/wages of units, more realism.
    14.- A lot of new hairs and faces.
    15-.
    16-. Add new menus in reports (Factions relations, lords relations...)
    17-. Add export/import npcs menu in camp menu.
    18-. Full encyclopedia for you can know the VII century and gameplay if you wish. (In game: Notes menu)
    19-.
    20-. RELIGION SYSTEM
    .You can choose your faith: Old celtic gods, Celtic Christianity, Roman Christianity or Germanic Gods.
    . Depending on your faith, you can build a temple or other. You can build a temple/church for try converted to a population of a settlement.
    . You can change your Religion if you talk to Bishop or Pagan Priest on Great Hall of Towns.
    . You can attack to enemies of your religion like clergy parties or pagans priest parties.
    . Improve income converted to people to your religion.
    . Religion affect your relationships with villages and towns.
    . You can try converted all Britannia and Hibernnia to your Religion!
    .Cleric and pagans priest parties in map.
    21-. -Monasteries:
    .Built ingame by the player
    .Monasteries add prosperity (weekly) to village (more income for player)
    .Learning to read - to read books the player must learn to read first
    .If you have a ship, you can attack monasteries by coastal.
    .You can trade with it, it shall have a wide selection of goods and cattles.
    .Conversion (do player crhistian)
    .You can make donations and praying, to raise your reputation and honor, your faith.
    .You can recruit men among the servants of the monastery.
    .A pagan lord can raid
    .Player can be monk (visit scene) (Christian player)
    .Player can rest here (Christian player)
    22.- Custom player party name by Caba'Drin






>>>>>>MAP

  • 1. -A detailed map of the British Isles (including the countries we know as England, Wales, Scotland and Ireland now), with meticulous recreation of the coasts, rivers, forests and mountains.
    2. -A map almost twice the size of Native.
    3. -More than 40 cities, over 75 castles and 200 villages to explore, conquer and plunder. All with historical names.
    4. -New Icons.

 

>>>>>>World

 

  • 1. -31 Historical Kingdoms, all specific to the year 636. A huge world to explore: With Kings, lords, ladies, bards, priests and many other characters.
    2. -More than 200 historical characters to interact with, their behaviors defined according to what we know of them. Meet the Brytenwalda Oswald, his brother, Oswiu, which will give life to future Northumbria. The pious Annan, who saw his brothers die in bloody wars with Mierce; talk to the beautiful Hild, be before Santa; the widow of Edwin, and Aethelburh; the warlike King. Penda, the murderer of kings; the Bishop Binarus; Talk to King of Powys, Eluan, or the legendary Nowy Hen among others.
    3. -Nearly 70 extra “common” npcs like clerics, bards, quastuosas, spies, shepherds.
    4. -Names npcs are in Old English, Welsh, and Irish.
    5. -Bounty system – you can ask the tavernkeepers for wanted lists and become a famous bounty hunter!
    6. Hunting system – you can hunt deers, boars, wolfs, goats and wild donkeys in the woods of Britannia and Ireland.
    7. Ship Travel – You can buy a ship at a Shipyard town and you can travel out to sea.
    8. Expanded dialog system kit
    9. Diplomacy mod added - http://forums.taleworlds.com/index.php/board,176.0.html
    10-. Forage skill - Your army can try to live on the field.
    11-. Sea travel player and AI and Sea Trade - coastal cities benefit from the trade routes by sea.
    12-. Naval Warfare.
    .As many ships as you want, naval battles!
    .All ships act with AI and try to board enemy ships (except your own)
    .Boarding! Blood and Steel!
    .No limit for the number of boats who stick together for boarding
    .Exit boarding to board other ships
    .You can burn other ships.
    .Alternative camera
    .Wind can come from 360 diffrent directions in different strange. Wind is important for speed!
    .AI include Sailing.
    .Random weather
    .You can raise and lower your wing
    .More things.

    13-. A lot of Random Events - some things happen...
    14-. Decision events - You choose. Your decisions are important in the world of Brytenwalda.
    15-. New Buildings - you can build temples (Improve Faith of your subjects), blacksmiths (more income), libraries (more renown) and merchant guilds (more prosperity) in your towns and villages.
    16.--Gambling Item System in taverns
    17.- Judge: when the player owns a settlement, the judge must exercise over the cases of his subjects.
    18.--Player can have children with his wife.
    19.--Seafaring:
    .AI Sea Trade, slightly balanced
    .Ability to buy, name, sail, land, fight on, dock and send a ship to town
    .Ability to assign a crew on ship (requirement for sending a ship)
    .Crew Wages
    .Hostile towns can not be chosen as a destination for your ships and troops
    .New Port Submenu with several Submenus and a detailed Presentation
    .Chance that a ship left at shore without guards is stolen
    .Mini-Feature - Fishing based on Foraging Skill
    .Height Check at Cliffs to exclude the landing and sending away option, cant be entirely excluded though (some Cliffs arent steep enough)
    20.---Moneylenders and Landowners:
    .Moneylenders: which allow you to borrow money based on your relationship with the city and your standing in the realm
    .Landowners, which will sell you land based on the towns prosperity. The entire land system is heavily influenced by prosperity and population in a city.
    .You can know population of each city now.

 


This is a list of all Brytenwalda factions, sorted by cultures.

----------------

JUTES: Centware

SAXON: Suth Seaxe, East Seaxna, Gewissae

ANGLES: East Engla, Mierce, Bernaccia, Lindisware

Briton ruled by Angles: Hwicce, Crafu

BRYTHONIC: Dumnonia, Glastenic, Ynys Manau, Pengwern, Goutodin, Rheged, Ceredigion, Powys, Gwynedd, Dyfed, Brycheiniog, Gwent, Alt Clut

GOIDELIC: Connaught, Dal Riata, Laigin, Desmumu, Ulaid, Ui Neill, Airgialla

PICTISH: Cait

Frisians: You can recruit frisians on South of Britannia.

---------------

>>>>>>SCENES:

1. -You can enjoy breathtaking landscapes, towns and castles that will make you travel to another time. In an unknown world, where man forged himself, where the weak suffered the cruelty of the powerful, and your life depended on your ability to handle a sword or a spear.
2. -Brytenwalda will offer new scenes (more that 100) of spectacular beauty. Wander around the ruins of a Broch, or get to know a Saxon town, or simply watch from the walls of a Briton fort, attentive to the arrival of enemy raiders.
3. - New scene props
4. - Castle Walkers
5. -22 unique Battlefields with special situations.
6. -Special scenes with special features.
7. -Caravan scenes for battles vs caravans.


Pictures any Scenes:

 

>>>>>>OBJECTS

  • 1. - 1000 or more of new armors, weapons, clothes ... and new food...
    2. - Unique/special items.
    3. -Lots of textures for your shield, so it does not appear that all men are equal.
    4. -The elite of your men (and elite men of Lords) take your ensign painted on the shield. They are the cream of your armies.
    5. - Life is expensive, as it really was. You should forget to buy your sword and horse at the first opportunity, or to have a coat of mail quickly. You will need to save a lot scyllingas (currency of the time) for any luxury (although you can always win in the bloody battlefield).
    6. - Different size for horses
    7. - Especial Merchants. If you have money you can buy some nobleman items.
    8. -A lot of news horses, mule and donkeys
    9.- Historical Banners to Lords.
    10.- More trade items like silver, stone, tile, mead...

 

>>>>>> MUSIC and SOUND

  • 1. -Improved sound system, so you can feel more immersed in the raging battle
    2. -Music completely changed with new theme-fitting songs. In addition, you can request bards play medieval songs (music composed in medieval times and played on medieval instruments.)
    3. -Ambient sound system: we can hear, for example, the noise in a tavern, or crickets at night.
    4.- New BRYTENWALDA BSO by Carlo Schiaroli





>>>>>> WAR SYSTEM

  • 1. -Size of armies more in line with the reality of 7th Century warfare.
    2. -Skirmish War – you can create skirmish units and send them to ambush the enemy, entertain them, or prepare the ground before the battle.
    3. -Reinforcements system – Towns and Castles can recruit from nearby villages to restore and maintain their garrison. While you siege a Town/Castle , you can attack recruiters and prevent them from bringing reinforcements to your enemy.
    4. -NPC troops/bandits can join the battles nearby.
    5. -It takes less time to plunder & raze a village.
    6. -You can be evil – you can attack castles and towns without provocation or warning. You can attracts bandits under your flag and create your evil army.
    7. -Camp Entrenchment - You can build, fortify and defend your camp.
    8. -Messaging system – you can hire messengers (the spy unit) and send them to Lords (right button mouse) for trade, a challenge to a duel, insults, even give gifts!
    9. -Supply Wagon - You can use it to store excess loot. Loot will automatically be added to the supply wagon after a battle.  If you assign an NPC to command the supply wagon, you can send it to a town of your choice to sell any loot or prisoners you don't want.
    10-Changed the cost of recruiting/hiring/upgrade/wages troops.
    11-. If you have clerics and follow women in your party, you can rise morale.
    12-. Inventory access on sieges.
    13-. Bodyguard system - When you're powerful, you'll need a bodyguard to protect you wherever you go. Your most faithful.
    14-. Town Recruitment noblemen and others troops.
    15-. -Motomataru's Improve autolook
    16.-BattleTime mod of Egbert - BattleTime lets you play your singleplayer campaign and host a multiplayer game whenever you have a battle. After the battle, the results can be used to impact your singleplayer campaign. Imagine being able to play with your friends your Brytenwalda battles.
    17.-Winter: Winter is a bad time for the war and this will be noted on the morale of the troops or foragin skill.
    18. -Improve loot system.
    19. -Siege Warfare:
    .Realism Siege warfare: you can pay a settlement of hunger / wear or assault.The choice of strategies is essential to avoid having too many casualties among your men.
    .You can build Mantles, batterings rams, circunvallations, ships for coastal assault, siege ramps, and much more.
    .When you can conquer a castle, now, you can pillage it and leave, getting more loot.
    .Siege ramdom events.
    .Plagues and famines system.
    .A lot of missions: explore, raid, internal betrayal, close port, destroy crops, ...
    .Different ways to assault: normal, infiltration, coastal Assaults...
    20.-You can build a outposts and forts.
    21.-You can hire Mercenary Captains they can lead troops and create party.
    22.-New prisioner system: the number of prisoners that the player can have depends on the size of his/her army only (no skill)
    23.-Improve terrain advantage system for player and AI.
    24.-When you attack a village, you can Get the peasants like slaves.
    25.-Customizable sparring Matches.
    26.-Top Tier Troops Recruit:  troops to companions.
    27.-Improve penalty/bonus items system.
    28.-Freelancer mod. http://forums.taleworlds.com/index.php/topic,174845.0.html
    .Opportunity to gain ranks
    .In-Game Report on Commanders Party
    .The ability to go to the town the Lord has entered
    .New equipment & higher pay for each rank
    .Ability to desert the army and take followers with
    .Ability to revolt against the lord and release prisoners
    .Ability to go on personal leave and remain part of commanders army.
    .Interact with commander in a meeting scene
    .Ask commander personally to retire from service
    .No need to hold space bar while commander travels
    .Quartermaster hands you food when you are low.
    .You can no longer have prisoners as a common soldier
    .Relations change when you are not in lords army (vacation)
    .Player unable to ride a horse in battle unless his/her troop tier uses them
    .Also have all items taken back from previous tier when promoted.
    .Factions remember what your last rank was with them. When you return they will remember you and your previous status. (unless you desert or rebel)
    .You only have a 14 day grant of leave, after 14 days you will be branded a deserter. (Thanks to DrTomas for the main idea)
    29.-The beverage of mead in the hall.
    30.-Cattle raiding.
    31.-Snow, Rain and fog more common.






>>>>>>BATTLES

  • 1. -Battle System features improved morale, training, historical weight of weapons, realistic speeds and many other things. It is more difficult to defeat the enemy now, you must think offensively, try win his flank…
    2. -Realistic Tactics and formations system with: Scildweall (shieldwall), ranks, square, and Wedge formations. Give orders to your troops integrate with key F4.
    3. -Improved AI: Enemy armies meet your manoeuvers, when they defend, they seek the hills, and when they attack, their men will position themselves more effectively. Also, you can order your lords follow you and they won’t run off when they see enemy troops.
    4. -All units are new, with new troop trees for culture, equipped according to the age and their status.
    5. -Battle skills: You can use Battlecry (key U) and Warcry (key B) in battles. With these you can boost the morale of your men and terrorize your enemies.
    6. -Improved Auto-Calculation Battles: When simulating battles some troops get advantages. Mounted troops get bonuses on plain ground, infantry gains an advantage in woods while archers get a penalty. It is more difficult to kill elite troops.
    7. -Wound system: If you fall in a battle, you can be wounded. There are many different injuries, from the mild to those that make you lose skill points.
    8. -Enormous Battlefields (up to 4 times normal in some cases), so you can enjoy more of the battle and develop your tactics properly.
    9. -Bridge Battles: you and your troops will fight the enemy on a bridge if you were near a bridge on the world map.
    10.-Weapon breaking - your weapon can break in battle now!
    11-. -Add Christian Cleric and pagans priest in battles.
    12-.- Musician (horn) and bearers
    13-. -Realism Causalities system.
    14-. Bearers, priests and Hornmen provide moral in battlefield.
    15-. Orders system: Formations ordes, Skirmish mode, Volley fire for archers, and Weapon type switch.
    16-. Realism penalties/advantages for any items
    17-. Shield Bash.
    18-. Critical hits - If you (or AI) are lucky, you can do critical hits to your enemies.
    19-. New Battle Tactics: Ambush, Sneaking, Skirmish, champion duels, Leader speeches,
    20.-Optional Gore: Decapitation, blood loss, and legshot impact.
    21.-Soldiers wives (each 30) give party morale.
    22.-Spear Bracing.
    23.-Walkbackwards realism.
    24.--Expaned Horizonts mod.

 

----> RECRUIT SYSTEM, LOOTING and PRISIONERS

  • 1. -Reputation System: Limited party system based on your reputation. Your charisma and your leadership will help to attract men, but they will be at the mercy of your reputation. Higher reputation means more men will follow your flag.
    2. -Recruiting from villages is now affected by persuasion.
    3. -Each rank of persuasion increases the amount of supplies villagers bring out when you force them to give you supplies.
    4. -Each rank of looting increases amount of loot you get for raiding villages.
    5. -Each rank of looting increases the number of cattle you steal by 1
    6. -Prisoner management skill of the player reduces escape chances.
    7. -Ability to persuade prisoners to join you at the moment of capture.
    8. -You can set free or murder your prisioners.
    9. -The selling price of prisoners is according to their quality.
    10. -Active salt mine, you can visit and work in the mine or put your prisoners there to work for you.
    11.- New system of Forcible recruitment: You need most troop but villages hate you? no problem, you can force them to give you men who serve in your army.



--------->LORDS

  • 1. -Imprisoned lords escape far less often.
    2. -Relations with Lords change faster. You may fall in well with them, or they will hate you to death for any insult and betrayal that you make (although it seems small!)
    3. -You can give troops to ally Lords.
    4. -Ability to kill Lords permanently in-game if you have taken them prisioner.
    5. -Specially, unique, dialogs with some lords and kings.

 

------->COMPANIONS

  • 1. -An easy to read GUI to conveniently manage your companions.
    2. -Nearly 35 possible companions.
    3. -You can try to flirt with your companions - yes, now you can know them more intimately, but you have to earn their trust (You can try to flirt with others npcs also!)

 

>>>>>>MULTIPLAYER


1. Multiplayer features:
- Add complete multiplayer system in Brytenwalda.
- More than 31 factions to choose from.
- More than 150 troops for the player. What do you wish to be? a Saxon, an Irish, a Pict, a Dena pirate, a Frisian... you choose.
- A lot of New multiplayer scenes with max detail, ready to play.
- Multiplayer items.
- Ambient sounds and sound effects for multiplayer scenes.


2. Fatigue/stamina system:
- New Staminabar
- You lose stamina when running, attacking or defending.
- Weight (armor and weapons) affect stamina, slowing you down.
- Athletic skill improves your stamina recovery each 4 seconds.
- If stamina is low, you get penalties and you can't fight.

- Random weather system.
- Shield bash for multiplayer
- Fire arrow in multiplayer. You can burn scene props, and destroy several of them. You can burn other players.
- Banner - banner is used to recover the health of allies nearby.
(This means new tactics, because if doing formation around standard bearer, and protecting him he can heal team members.
On the other hand: kill standard bearer of the enemy is high priority).
- Horn - to add morale to your allies.
- Warcry and battlecry in multiplayer.
- Critical strike


3. New Gamemode: Warlords:
- Choose be a Lord or Elite Troop
- Buy troops and lead them to battle.

 

 

 

 

 

 

 
JoniJnm.es

Brytenwalda The Wargame